
How to Get VC Funding for Your Gaming Startup?

The Indian Gaming Ecosystem is evolving rapidly but for many founders, the path from a passionate project to a venture-backed business remains a mystery. VC funding simply means professional investors putting money into your startup in exchange for equity, expecting returns of 10x or more. As per Inc42’s 2024 report, India’s gaming market is now worth $3.8 billion in revenue, and growing fast. So why do most studio founders still struggle to raise their first check? We sat down with Krish Anurag, the Founder of Chimera VC, to find out what exactly makes your Gaming Studio confident to get funded through Venture Capital.
Chimera VC Founder says Bold Bets on “Crazy” Founders
Chimera VC isn’t just looking for safe bets. They are looking for the unconventional ones. Further stated that their fund is specifically designed to fill the ecosystem gaps seen in India compared to established markets like Japan or Korea.
The check size is that they typically write a $500,000 first check, with a follow-up of $1 million for companies that show traction. Beyond the capital, they act as active partners, helping portfolio companies double their revenue and navigate global expansion. For context, VC funding into Indian gaming was $214 million in 2023-24 as per Inc42 reports, yet most of it went to late-stage companies. Early-stage studios are chronically underfunded. Chimera is explicitly trying to fix that issue in India.
What VCs Look for Beyond the Prototype ?
A great game prototype alone will not get you funded. He broke down the two types of checks Chimera writes. First being the Vision Check at the very earliest stage, it is almost 100% about the founder and their vision. Followed by the Growth Check which happens once the company develops and here the numbers must talk. For B2C games, the founder emphasized the importance of the LTV to CAC ratio and retention metrics. LTV means Lifetime Value, what a player spends over their entire time on your game. CAC is the Customer Acquisition Cost, meaning what you spend to get them in the door. D1, D7, and D30 retention simply means how many players return on Day 1, Day 7, and Day 30 after download. Google Play Indie Games Fest benchmarks put a healthy LTV to CAC ratio at 3:1 or better. Hit that and investors will definitely listen.
The Reality of the Indian Gaming Market
There is a common myth that Customer Acquisition Cost in India is too high. In our interview, he offered a different perspective. ” Customer Acquisition Cost ” in India is not high. It’s relative compared to foreign market. In India, the CAC is lower because the ARPU is significantly lower.” ARPU means Average Revenue Per User, what each player pays you on average. PwC’s Global Gaming Outlook 2025 puts India’s ARPU at $2.5 versus a global average of $10. India CAC runs roughly $1 to $3. So the math is tight. Your LTV must be at least 3x your CAC to justify the spend and deliver VC-level returns.
The challenge got harder post 2021. Apple’s IDFA changes, which limit how apps track users for ads, pushed CAC up by roughly 30% globally per Apple developer reports. That makes targeting high-paying users harder and squeezes margins further. Studios that have not rebuilt their user acquisition strategy around first-party data are at a real disadvantage today.
Global vs. Vernacular Gaming
When asked about the rise of regional vernacular gaming, Krish Anurag was pragmatic. He supports any model that makes money, but noted that regional games often face serious scaling challenges. A game built for Tamil or Bhojpuri audiences has a defined ceiling unless the GTM strategy, Go-To-Market plan, accounts for that ceiling honestly. For Chimera VC, the deciding factor is always whether the founder has a clear plan to overcome those scaling hurdles and still deliver VC-level multiples.
A Massive Opportunity in LVL ZERO Incubation

Perhaps the most exciting part of our interview with Krish Anurag was LVL ZERO, an incubator launched in partnership with Nazara, Mixi, and Google Play. Selected startups receive $10,000 equity-free to build their MVP. It is a high-pressure, 100-day program designed to push you hard so you come out with a viable business. They are looking for founders who are ambitious, iterative, and above all, passionate. For a pre-revenue studio with a strong concept but no capital, this is one of the most accessible entry points into the funded ecosystem right now.
Way Forward
The Indian gaming industry is no longer just about making games. It is about building sustainable, scalable businesses. As Krish Anurag reminded us, gaming is a passion-driven industry, but at the VC level, it is a multiple game. NASSCOM’s 2025 report projects the market hitting $5.4 billion at a 20% CAGR. The opportunity is real. The metrics are what separate founders who get funded from those who do not.
Sources : IBEF: India’s Online Gaming Market FY24 Report
Animation Xpress: LVL Zero Opens Applications for Indian Startups
PwC India: Global Entertainment & Media Outlook 2025–29
Segwise: Understanding the LTV to CAC Ratio in Gaming
Watch the Full interview with Krish Anurag on our YouTube channel here:
For more Technical Insights and Financial Analysis into the Indian gaming industry, stay tuned to
The Indian Game Journal.
